Tuesday, 28 June 2016

V-Talks: Mighty Number 9

I could go over the latest booster set right now, but I want to discuss something else that frankly bothers me more than the latest cards being released as scheduled, I will however be looking at the new DP support, then I'll look at everything else and explain my opinion in regards to the new CosHer deck as I go, (not what I've had the most enjoyment with though.)

For those that don't know, there's this game called Mighty Number 9. It's a spiritual successor to the old Megaman games, and to be frank I'd rather play those old classics.

My fear though to get directly to the point is Cardfight!! Online possibly becoming the next Mighty No.9, given continued delays, the core audience, the existing Vanguard players, will still buy into the game, probably... but how about those from outside that core? They've seen the green light, they've seen the proposed release dates, the news of the beta, the delays, the delays, the delays. I'm sure my point is made.

Mighty No.9 to use it as my point of reference for this topic has suffered a similarly dismal run with keeping to schedules. But in that scenario there was much more involved, including it's fair share of scandals. For one, Mighty No.9 was crowd funded on kickstarter, a successful campaign it was, but then came the first of many problems, whether the cause be ambition or greed, actions set in motion the chain of mis-managed deadlines, broken promises, unnecessary and undesired changes in direction after supposed completion, broken releases ect.
The bottom line is this, Mighty No.9 was a game that started off with such grand promise, but has since devolved into a pool of gunk and slime with many wishing for the project to fail altogether. And it's this bottom line that I'm concerned about for Cardfight!! Online.

I played the beta and while it indeed was a mess, it was salvageable as is, the core issue was many of it's bugs, and exploits boiled down to was poorly written and non-optimal coding. Prices for crafting were obscene yes but that was never a huge concern of mine, factors of price of items are handled server side and can be modified with relative ease. My focus when testing was with the client itself and how it communicated with the server. I remain optimistic for the game and it's revisions, but there are concerns and I feel I must address them, and it's widely to do with general reception.

Cardfight!! Online when first revealed to us was slated for a 2015 Holidays release. Obviously the game was not ready in time, there hadn't even been a beta held yet. At first there was open contact, and Q&A's for the project were frequent, with updates coming when and where appropriate, although we could have been given further info and the project still not give away anything confidential. In winter of this year, 2016 there was a closed beta activated and from that beta many reports and details were collected. All standard so far, with exception to the delay. I believe the initial plan that Bushiroad had was to release the game as it was in full if the beta had been well received, except that the beta wasn't well received at all, and I'll be honest myself and say it wasn't ready for public release as it was, but that's why you have beta tests. I will not go into the details though.

After the beta there was little further word, and the last open formal declaration of any news was May 6th, after which silence.

I've had the odd informal word here and there I've kept to myself but at this stage, the game is still due this year, and I don't predict it being suitable for public consumption until late 2017 or early 2018, by which point the project will be drastically behind it's originally projected schedule and I bet over budget. The worst part of this prediction is that by this time the general public just will not care. By this point Magic The Gathering Online (MTGO) might actually have been reviewed (long overdue) and become decent. (Fat chance) Hearthstone is already strong in this market anyway, and the longer is dominates on-line CCG, the stronger it's hold becomes. Pok√©mon TCG Online I frankly can't comment on as I've never played Pokemon TCG, but given Nintendo's pedigree it's hard to imagine that being anything short of a polished boot gladly stamping it's footprint and authority.

Ultimately, my concern at the end of the day is if CFO takes too long to ignite, the ember will go out before the wood has even caught.