Wednesday, 10 June 2015

COTW (W/C:08/06/15): Dragonic Kaiser Crimson

[ACT](VC)Legion22000 "Dragonic Kaiser Vermillion" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC)[1/TurnLimit Break 4 (This ability is active if you have four or more damage):Choose one of your Legion Mate's [ACT], until end of turn, that ability loses its cost until the next time it is played. (If an [ACT] has no cost, the cost is paid when declaring that you are playing it)
[ACT](VC):[Soul Blast (1)] If you have another unit in your middle column, this unit gets [Power]+2000 until end of turn.

Ok, so this isn't the card I was intially going to do for this week, but I've been testing a Sweep Tempest build while trying to select this wee's COTW- and it's not been working, and quite frankly, Dragonic Vanquiser just seem "meh."

So I figured, take things back to basic, keep them simple, and just look at this set's Revival Legion leader instead. Dragonic Kaiser Crimson is a RR in G-BT-02 and cheap, aswell as fairly easy to obtain, supporting old fan favorite Dragonic Kaiser Vermillion by making the latter's Limit Break costless, free attack of the entire front row? Sign me up!

But here's the catch. This in-legion skill is ALSO Limit Break restricted.
I guess it's a good thing Narukami have this then isn't it?

To think something as simple as a Limit Break enabler is what make this unit so dangerous, not so uncommon really, and as for this unit's trigger line-up, since you're wiping out that front row with this is as your first attack anyway, that should be obvious. 12 Crit!

The secondary skill of soul blasting for additional power is neat, but I do question just how much that'll actually get used. Probably not all that much in honestly.