[ACT](VC):[Counter Blast (2) & Choose a face down card named "99th-gen Dimensional Robo Commander, Great Daiearth" from your G Zone, and turn it face up] If you have a heart card with "Dimensional Robo" in its card name, search your deck for up to one grade 3 and grade 2 cards with "Dimensional Robo" in its card name, call them to (RC), and shuffle your deck. Then, if the number of face up cards in your G zone with "Dimensional Robo" in its card name is two or more, this unit gets [Critical]+1 until end of turn.
I've covered Cosmic Heroes, Zeal, and Metalborgs and now I conclude this set with Dimensional Robos.
Why no Enigman update? Well to be quite frank, I'm missing three Enimgan Storms which means I can't build the Enigman Tornado deck. :(
So Dimensional Robos will the last archetype I cover for this visit to Dimension Police, but there is still some other cards I'd wish to give a COTW slot to from Cosmic Roar, but I'll settle for honorable mentions as I have to move on to "Soaring Ascent of Gale & Blossom" next week since it comes out this Friday and now I have a system of review in place I don't want to break it.
Anyway onto the card. Why is Daiearth awesome? Because of all the possible follow up plays he can set up. Using Super Dimensional Shadowkaiser's skill to superior X-Break Ride Ultimate Dimensional Robo, Daikaiser. Prepare a grade 3 for Super Dimensional Robo, Diard to use to set up any X-Ride defense. At the same time you'll either be calling Dimensional Robo, Daidragon as your Grade 2 Dimensional Robo for some firepower from the sidelines OR Dimensional Robo, Daijet, also a new addition to the D-Robo pool with Cosmic Roar's release. Daijet returns a grade 3 Dimensional Robo from Drop Zone to the deck and shuffles to both give the Vangaurd an extra boost and some added pressure in the form of an on-hit skill.
Many people complain that this card loses any pressure it could have had by not having any way to have it's Critical ability on it's first stride, but 99th-Gen Dimensional Robo Commander, Great Daiearth isn't about finishing the opponent, but rather it's designed to setup your following turn, which might be your endgame. In the process of doing this though it also helps fulfill the requirement of one other card; Commander Laurel.
Daiearth practically gives Laurel the field it needs to go live providing the Commander his most consistent set-up to date with minimal effort or reduction from hand. Pure Plusses. And in this game, if you're gaining, you're winning- or at least working towards winning.