[ACT](VC): Legion20000 "Perdition Dragon, Whirlwind Dragon"
[ACT](VC):[Counter Blast (2) & Choose a card with the same name as a unit on your (VC) from your hand, and discard it] If this unit is Legion, choose up to two of your opponent's grade 2 or less rear-guards, and retire them. Then, if the number of cards in your opponent's damage zone is four or less, choose one of your opponent's vanguards, deal one damage, during that damage check, all trigger effects are nullified. This ability cannot be used for the rest of that turn.
[AUTO](VC):During your main phase, when your opponent's rear-guard is put into the drop zone, this unit gets [Power]+3000 until end of turn.
Well it is the unit that got me good this past weekend so I guess I owe it some credit.
Perdition Dragon, Vortex Dragonewt is the fire nations equivalent of the shadow's Drag Ruler, only you retire two of your opponent's units and not of your own.
Counterblast 2 and Persona Blast while in Legion and you can push the opponent into your kill zone, additionally he gains power for each main phase retire, his own skills alone in combination can drive your Legion up to 26000 power without needing a boost, but with Perditions it's all about getting off the combos that end up tallying up those retires, and in Vortex's case that also results in a additional power.
While there are better options for the deck to make that final endgame push, Perdition Dragon, Vortex Dragonewt does a lot to set you up so that you will be ready to flare up and go in for the kill.