[ACT](VC) Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (2)] Until end of turn, this unit gets [Power]+3000 and "[AUTO](VC):When this unit's attack hits a vanguard, if it is the fourth battle of that turn or more, retire all of your opponent's rear-guards.".
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+3000 until end of that battle.
Limit Break enablers present options and new possibilities, this is one such instance.
Move aside Chronos Command Dragon because this on-hit wipe came first. Allow to say this right now, Hydro Hurricane Dragon is here because he is fun, this does not mean he is good. He has not aged well and if you use this, you may need some unlfippers. At counterblast 2, you're only going to get him off twice at most, considering Aqua Force can be counterblast heavy that doesn't work in this cards favor.
There is also the condition of needing to be the fourth attack or more, which means set-up is required, but at least with an LB enabler there is the chance of being able to use Hydro in the early-mid game the moment he is ridden.
So if I were to break this down;
Fun? Well it's an interesting gambit at least.
On a side note: I thought I'd chosen this unit before, but looking back at all my posts labeled COTW, it seems I hadn't so I safe to do this one. As for why I had to double check, well there's an unspoken rule when it comes to COTW posts. NO REPEATS.