Tuesday, 11 November 2014

Card Of The Week (W/C: 10th November): Mesmerizing Witch, Fianna (LEGION)

Mesmerizing Witch, Fianna
[ACT](VC)Legion 20000 "Witch of Reality, Femme" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2)] If this unit is Legion, choose up to two of your opponent's occupied (RC), your opponent reveals ten cards from the top of his or her deck, chooses one grade 0 card among them for each of those (RC), calls them to those separate (RC), and then shuffles his or her deck.
[ACT](VC):[Choose one of your rear-guards with the same name as a unit on your (VC), and retire it] If the number of grade 0 rear-guards your opponent has is two or more, draw two cards. This ability cannot be used for the rest of that turn.

Witch of Reality, Femme
[AUTO](RC):When this unit attacks, if you have a vanguard with "Witch" in its card name, this unit gets [Power]+3000 until end of that battle.

Well then, witches have become a sub-clan and thanks to BushiNavi, I also have an English card image to use.
So, what are the Shadow Paladin witches about?
Manipulating both your opponent's deck and field, reducing the number of Grade 0's in their deck which weakens both the deck's defense AND offence (Triggers) playing mainly to a defensive style, which contrasts with the offensive strategies of Revengers.

Fianna herself has 2 skills that are designed to decrease an opponent's field presence while also generating advantage for yourself, so long as you're willing to make your own sacrifices in the process.

When In Legion, Finna's ability to manipulate the depths of your opponent's deck knows no equal, searching the top 10 cards to forcefully call out 2 Grade 0 units, more often than not triggers, furthermore is the knowledge of the opponent's deck that this give you, including discovering their trigger line-up and working out their full strategy, eliminating any surprise endgames that you otherwise not expect.

Her second skill, a persona retire also follows on from her Legion Skill, by retiring a copy of a unit that you also have on the Vangaurd circle you -1, but in exchange for this you get a +2, this means Fianna's secondary skill is a net +1. However, quality over quantity also becomes a topic for much debate and concern. Do you really want to sacrifice hard hitting units to possibly not be able to replace them?  This also applies to Witch of Reality, Femme, whom being a typical sub-clan 12k hitter makes getting in those 2 stage columns easy, even against X-Rides, is it worth sacrificing that for what is just a +1? That's not really for me to say.

The thing to note with Shadow Paladin Witches is this, Mesmerizing Witch, Fianna may hold a few tricks, and be one of the 3 RRR's of Extra Booster 11 "Requiem at Dusk" but she is only the set-up for the Witch deck's End Game.