Well here's a tale of Oracle Think Tank... you already know where this is going.
Rough Deity Spirit Sword, Susanoo
Auto (VC) GB2 Oracle: At the beginning of your Ride Phase, look at the top card of your Deck, place it on the top or bottom of your Deck.
Auto (VC): When your Ride Phase begins, if there’s a face up “Amaterasu” or “Wakahirume” card face-up in your G Zone, you can Soul Charge 1 card.
Auto (VC): [Soul Blast 2] During your turn, when your G Unit [Strides], you can pay the cost. If you do so, draw 1 card.
Of the RRR's in this set of this set, this may be the weakest, we'll have to wait and see.
The first Susanoo we got back in G-BT-01 Generation Stride costed CB1 on stride but was flexible, capable to fit into any Oracle Think Tank deck. This Keyword revisit looses that flexibility and even starts to directly govern the cards of your deck. (looking at that second skill).
The Gen Break 2 scry IF NOT FOR BEING LOCKED TO ORACLE would actually be useful since it can be performed prior to stride and helps with slightly fine tuning the On-Stride ability which costs Soul Blast 2, which unfortunately that soul is also competing with the soul blast cost on one of the cards from the G-Zone Susanoo himself pays mention to. What I'm seeing here is a return to the Ammy sun deck play style but with an additional issue of 5 card hand activation conditions instead of 4. 1 extra card, but it can so easily be the difference between being live and locked down.
Back in the day CEO was dropped in favour of The Moon as the play style for the former didn't work then and it won't work now. Things are not looking good for Oracle Think Tank with this booster.
Atleast all of his skills feed into each other, unfortunate that Oracle is one of the weaker keywords and that one it's methods of fuelling is reliant on specific external cards.
Divine Spirit Hero, Ikutsuhikone
Act (RC) GB1 Oracle: [Place this card into the Soul] Counter Charge 1.
Auto (RC): [Counter Blast 1 & Place this card into the Soul] When your Unit with the Oracle ability is placed on (VC), if you have 4 or less cards in your hand, you can pay the cost. If you do so, draw 1 card.
Now this starter is- interesting. You're never going to use it's Gen Break 1 Oracle ability, and the second ability, while it's a small mercy that it exists isn't much better.
Spirit Deity of Blessing, Amenosagume
Auto (VC) Oracle: [Choose 1 face-down card in your G Zone, flip it face-up] When this Unit attacks, you can pay the cost. If you pay it, during that battle, this Unit gains “Auto (VC): When this Unit’s attack hits a Vanguard, draw 2 cards, choose 1 card from your hand, discard it, then Counter Charge 1/Soul Charge 1.”.
Time to fix some poor design decisions again.
Bushiroad, if you are going to make an Oracle ability an on-hit when attached to a stride. Please do not lock the initial cost behind oracle when that cost is on attack declaration, which is when your cards are going to be fewer to hand. Instead why don't we have the intial activation just be what it is without locking behind oracle and then you see that bit of text in red? Yes I'm talking about that activated ability, how about tying the Oracle Keyword to just that section?
Is that one little change, that one minor improvement too much to ask?
Bottom Line: I'm deeply concerned for Oracle Think Tank in this expansion, they appear to have been dunked on... again. R&D clearly have no idea how to design for Oracle Think Tank these days.
On the plus side Great Nature's hopes haven't been ruined yet but with things playing out like this it appears already the winners of this booster may be the DP. We've not seen much of this booster yet but I feel enough has been seen to know the winners already.
Here's to some vain hope of redemption. Bottoms Up- Drink the jug.