Monday, 19 December 2016

19/12/2016 COTD: A Hero No More

 Back to space port lads big robots inbound and some territory I understand. Boyah!


Bravest Rush, Grandgallop


Burst-[AUTO](RC) Generation Break 3:When your vanguard attacks, if your vanguard's [Power] is 30000 or greater, until end of turn, this unit gets [Power]+4000, and if your vanguard's [Power] is 60000 or greater, this unit gets [Critical]+1.
[AUTO](VC):At the beginning of your ride phase, if the number of cards in your hand is two or less, until end of turn, you may Stride without paying the cost the next time you Stride.[AUTO](VC):[Counter Blast (1)] During your turn, when your G unit Stride, choose one of your vanguards, and it gets [Power]+4000 until end of turn. If that unit has the burst ability, you may pay the cost. If you do, that unit gets [Power]+4000 until end of turn.



The cosmic knight seems to have abandoned the path of the hero, maybe in response to guilt or disillusionment? Either way Gallop returns, seemingly a rouge on a quest of redemption.
With that in mind let's first address the elephant in the room; that Rearguard Skill.

With exception to X-Tiger I don't see when that GB3 is going to go live, yet- but the answer to that may in in front of our eyes. More to the point though a BOSS card that also operates on the Rearguard? It's been a while.
In perhaps a play on the name, or more likely the reason for the name given skills should be designed before names and art, Gallop's own from of self stride release comes from being on the brink of defeat, down to two cards in hand it's your last chance to push so push you shall as Gallop will let you stride without paying a cost.
The stride Skill grants no on-hits here, a free +4000, or if you stride a burst unit CB1 for an additional +4000 atop that total instead. That's 34000 already without a booster, how high can we go? Well have a sample of that with our next cadet.


Jumping back to that GenBreak 3 the card complements the deck well since it's natural critical built in makes up for the Burst/Cosmic Hero deck wanting to run Stand Triggers instead. That you have to work is tedious but there is that way of fast tracking.

No built in on-hit +1 any more but this card defines itself as a full on upgrade.



Cosmic Hero, Grandberet


Burst-[AUTO](RC) Generation Break 1:[Counter Blast (1)] At the beginning of your main phase, if your vanguard's [Power] is 10000 or greater, you may pay the cost. If you do, until end of turn, this unit gets [Power]+4000, and then, if your vanguard's [Power] is 30000 or greater, this unit gets [Power]+4000.
[ACT](RC):[Soul Blast (1)] Choose one of your vanguards with the burst ability, and increase that unit's [Power] by the [Power] of this unit until end of turn. Retire this unit.






Single use hurts, but extraordinary power boosts do not. Unless you're the other guy.
This mech command's respect with his +16000 power for your vanguard, unfortunately having to be retired in exchange but that's still +4 stages to a vanguard. I guess also vanishing from the board thematically makes sense since the power boost would occur via a powerlink (or combination) though what this guy could possibly turn into that would work as an equipped power up for another I'm clueless.

Sidetracking though so back to the point; adding 16000 to the 34000 quoted above results in 50000, which suddenly makes Grade 3's Gallop's rearguard skill seem more achievable.
A second of these or just one more burst and then a booster, or even Grandranger will result in reaching Gallop's rearguard Burst Phase 2 GB3 Threshold.

But first he needs to survive past the turn he is called and one opponent's turn. This leads to the other thing this card is good for, an active threat that your opponent must direct attention to, or be destroyed. A control opponent can deal with this easily and control is looking to be on the rise for the start of next season.


Shadow Paladin returning to form, Aqua Force possessing board wipe atop their formation driven beat down waves, Narukami has full board wipe outside of just Brawlers now though they can be dodged slightly. And of course lest we not forget Link Joker is still out there clowning around. Granblue even has some measure of disruption with Cannoneer, and then there's the current grand-daddy, the big boss of the meta, Gear Chornicle with it's equal measure of rush via Time Leap and Board Control. And well Kagero of them we hardly need reminding. Nova Grappler does have options of control but I do not believe these are run much these days focusing more on punching and outpacing opponents on sheer aggression.
Dark Irregular have ways to force clean slates these days to, like wise Pale Moon has acquired it's own flavour of board removal, and Nubatama lurks in the shadows waiting for it's time to strike.

Why do I mention all these decks? Well it's obvious really; I'm saying that as good as Grandbaret is in forcing the opponent to deal with him, there's no shortage of opponent's capable of doing exactly that. And with the threat removed they can focus fire on the vanguard.

You could use Baret's link up while he is only an 8000 power unit but then you're missing out on the huge payoff.

I'll say it like this he could have a Rare and still get a passing grade from me, but either as Common or Rare that Grade is the same. A solid B for Bulky.

Gallop I had rated at C+ due to a misread. But having made an edit there because I apparently can't read at 2AM. =_= So given a light reassessment while reflecting on the correct wording. (The skill was correct but my assessment was wrong) then he's a solid B as well. Maybe as high as an A- even, personal grades of course based on opinion. I would happily run for OG Gallop and 4 New Gallop.

Given we have all 3 Stride Bearers now an accurate comparison of the three clans can now be made.
Great Nature is passable but so far haven't yet seen anything to replace existing cards outright. This isn't a comment against what we've seen but a compliment on how solid they already were.

Oracle Think Tank is suffering to find divinity and remains stuck in a rut, they are the losers of this set. I want to like you, I do- but you just aren't cutting it.

Dimension Police are currently looking to be the big winners, with having solid cards that will take the place of already occupied slots in decks, kicking out old and providing a usable and desirable upgrade to the new.

In response to these recent cards, Bravest Rush Gallop especially, expect X-Tiger and X-Gallop to be cemented as cards to rise in price.