Better than Sonic The Hedgehog Gems Collection. Seriously, don't bother with it, instead get Mega Collection or Mega Collection Plus.
You may have noticed there hasn't been COTW post this week- that because I'm doing things different with Fighter's Collection involved. he following is a list of my Top 10 Fighter's Collection units. The set contains 50 cards, of which you can get 30 of these to a box across 10 pack. Now I will forewarn you that they be opinions ahead and there are certain units units I just can not comment on as I don't know how effective they really are in their clans, so they be no Spike Brothers, Granblue or Angel Feather on this list- or Murakumo for that matter. So in no particular order, for the most part. My list.
Rikudo Stealth Dragon, JoruirakanNubatama is one of those clans that simply due to it's mechanics, doesn't need a lot of support in order to become game breaking, they destroy an opponent's hand and in Vanguard this is crippling. Joruirakan is expensive at a counterblast 2, in an already counterblast heavy clan, that lacks any form of counter-charge at this time, however he does bind an opponent's rearguard and force them to bind a card from their hand to, so that's a +2, and not even temporary either as his requirement to have a Shura Stealth Dragon heart is very easy to meet as pretty much any Grade 3 you'll be using meet's that requirement, and if it doesn't then it was a bad card anyway so why are you using it? Yes Voidmaster is bad, and the only other non Shura Stealth Dragon grade 3 is a generic Limit Break clone.
You won't find many players with Nubatama, but if you do, then be very afraid of the way of the ninja.
Death Star-vader "Omega Loop" Glendios
The world is at and and this time you shall not be able to prevent your destruction, re-designed and re-energised, Chaos Breaker Dragon's ultimate doomsday weapon is back with a vengeance, as the unit's name would suggest this stride adds to the Glendios support pool and require's the original Glendios as a heart in order to function. For counterblast 2 and Persona G, you force the opponent to lock the top card of their deck over one of their rearguard for each Reverse rearguard you control, if you're at five damage you also induce Omega Lock, the drawback to this is you do not have the Ascendant Joker skill which means Lord restriction will leave you without any attacking rearguards. When you can either World End or deck out you opponent with a Death Star though, loosing attackers isn't really a concern, in most cases all you have to do in most cases if you have completed your setup is pass turn, guard one attack and then you have the game. Currently Omega's biggest concern is Ezel, but when the next booster comes out, there's also the mirror match to consider- since all truly competitive Link Joker decks will then be running Amnesty Messiah regardless how much it costs on the single market.
Golden Dragon, Scourge Point Dragon
Since I just mentioned Ezel I guess, by association it makes sense to look at a Gold Paladin stride now, but note this one is NOT Ezel.
Golden Dragon, Scourge Point Dragon is a nasty card, that while alone sure may be lack luster, but combo in combination with a deck that can do a lot of top calling in one go to fill a field using Rearguard skills alone this thing gets HUGE, you better have a perfect guard ready, but even then it might not be this that kills you, but the 5000 it put on the rearguard that just got called. I would argue this works best in a deck revolving around Stand Triggers, the opponent can only block so many humongous attacks.
Holy Dragon, Sanctuary Guard Regalie
Sticking to the Paladin Cosmo Dragons for a second round, it's now the turn of Sanctuary Guard Regalie.
So you know that overpriced Mega Trial Deck that left alot of people feeling underwhelmed? Well back int he day it came out I loved it, and I still play Sanctuary Guard Dragon today, sop of course, this card for me was a blessing. Typically you have 3 Grade 1 or less units acting as boosters and that means +9000 power to the entire front row, and that's no joke. Being without cost eamsn I can freely spend counterblast else where without having to worry about my Vangaurd's demands. And when I can score 4 attacks a turn on average, thanks to Twin Sword that extra power sure comes in handy when Brede as fourth attacker, even without boost can swing for 21000. (3 stages) I'm not the only one to notice the power of this Stride though, and consequently, it has made Sanctuary Guard focused decks meta as a Royal Paladin deck that rivals even Thing Saver.
And then of course you have those that ruin the fun by putting both of those gambit together, all hell break loose in the holy nation and people run screaming in terror.
But I think I'll stick to Sanctuary paired with Altmile for now thanks. After all, when I've ran out of this to Stride, even if you did survive it probably means you're at the end of your tether and Saint Blow Dragon will finish the job.
Transitioning from a unit that fight alongside allies to one that does the same, while also wiping out the opposing board at the same time, this again is one of my favorite units in the set, Tribrut works best with Extreme Battlers and not with much else however when you have a Sazanda hitting 14000-16000, then 19-24 and a third time 29-34k, not counting possible triggers. Of course what happens and the devastation you can cause is fully dependent on having the correct set up. Victor must be the heart, and you'll require a boosted Cool Hank to in order to achieve maximum damage, and behind Sazanda should be either Runbhol or Final Wrench so pretty much standard practice for the Extreme Battler build. The downside is this will use up all your counterblasts, the positive is you can completely counter charge and reset for a another round.
Interdimensional Beast, Upheaval Pegasus
Sticking with disruption as theme for the next couple of cards time for some clocking, courtesy of Gear Chronicle and a rather creative skill belonging to Upheaval Pegasus.
When you stride this bad boy atop Chronojet Dragon you clock all the opponent's rearguards, ruing any perfect formation they may have had, and in place of those units your distortion of time forces the opponent to call the same number of units from the top of their deck, this can be followed up by Chronojet's own skill to send any unit you don't wish to deal with immediately back to the bottom of the opposing deck. But that's not all, because this unit is also a key player in making some HUGE tom columns on either of your side lanes. Summit Crest Gear Wolf and Mist Geyser Dragon will both get huge off of this being played, and that means Puzar-Ili and Steam Maiden, Ishin will in-turn also be hitting hard. Super powerful lane, can't guard with Grade 0? Yes please! unless it's my opponent in which case aw scraplettes...
Carapace Mutant Deity, Machining Destroyer
Megacolony got something good again! In the last Fighter's Collection, this clan got one of the best units in set through Machining Warsickle- well it appears Fighter's Collection when ever it comes around may be a godsend for Megacolony because while not the best unit, Machining Destroyer is surely in contention.
Counterblast 1 is all this card requires, and for fulling that cost you stun one opposing rearguard. . . that's it? LAME!
BUT WAIT! THERE'S MORE!!
You see, if you have 4 or more Machining rearguard you also stun the opponent's Vangaurd. OMGWTFOPPLZNERF!
Now now- stop panicking, sure it's powerful and it's certainly current Anti-Meta, but ask yourself this, how is the Megacolony player going to stun your Vangaurd if they have no rearguards?
I think you've already figured out what's next-
Oh and you can always just ride another Grade 3 (Unless you're Nouvelle which is a Grade 4)
True Brawler, Big Bang Knuckle Turbo
Now here's one guy who doesn't care what you fight him with, he'll take on everything you can toss at him and leave you broken and crippled.
With a skill that only gets stronger if your heart is Legion, not only that but in case you forgot how Brawlers work, while this guy is clearing house his rearguard are gaining power for each take down. That means Maximum Crit Triggers for Maximum pain, heal triggers optional.
Brawlers truly are simple in their mechanics, but that's also why there isn't really much to talk about so I'll just leave this here.
Hyper Metalborg, Heavyduke
We've had the ORAORA!Now for the MUDAMUDA!
So, you're opponent thinks knocking out you field will stop you? Heavyduke thinks otherwise. Counterblast 2, gain on hit draw that increases in gain with a legion heart AND glory skill if the heart is Metalborg? And let's even try to count how much additionally power may have been stacked atop just to be cruel.
I honestly hate Metalborgs, and they hate me back, but there is no denying this unit is powerful, alone it's not devastating mind you meaning it certainly ranks lower than Turbo but is certainly up there with the best, and probably in honestly ranked higher than it deserve all because of one specific Dimension Police unit.
Commander Laurel makes this advantage engine more than just that, the combination turns Dimension Police into an aggressive Oracle Think Tank, like Tachikaze, but better!
Ok, so that's 9 units, what happened to number 10? The final unit I have chosen is usable in any deck and I have put it on this list for that very reason.
Rain Element, Madew
Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), if you have a heart card with original [Power] of 10000 or less, choose a grade 3 card from your drop zone, and put it into your hand.
[CONT]:This card is also of all clans and nations.
So picture this, you're using a deck that feature older grade 3 units or any 10k Grade 3 in general, maybe riding it is key to your statergy, maybe it's just there to achieve a X-Ride, in either case, you're going to be riding a 10k Grade 3, and want to transition in a stronger Grade 3 next turn, Madew allows you to still have access to Stride but you get to recoup your cost so you may use it as a ride next turn.
And that marks my top 10. Do I have a specific order for them? Not really I haven't been able to decide a ranking order it's surprisingly hard to do that by yourself.