Monday, 13 July 2015

COTW (13/07/15): Abominable One, Gilles de Rais

Stride (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Choose a face down card named "Abominable One, Gilles de Rais" from your G zone, and turn it face up] If the number of cards in your soul is ten or more, this unit gets [Power]+10000 until end of turn. Then, if the number of cards in your soul is fifteen or more, until end of turn, this unit gets "[AUTO](VC):When this unit attacks a vanguard, until end of that battle, your opponent cannot call grade 1 or greater cards from hand to (GC).". If the number of face up cards in your G zone is two or more, this unit gets [Critical]+1 until end of turn.




Not sure what Baushiroad were thinking when they release this card, and I'm not talking about the skill yet, but just the name. Brief history lesson, Gilles de Rais isn't just fictional. Or rather we don't think he is fictitious, but record dating back to the 15th century are our only evidence that this person really existed and while we don't know much about them, we do know they were convicted a serial killer who attacked, abused, and butchered children and is turn sentenced to death, or so the records state.
What Bushiroad released this character in a children card game is beyond me and doesn't ring of being sensible at all.

On the card itself, in Dark Irregulars, their Vangaurds tend to get bigger and meaner as the game progresses, the bigger the soul the more powerful the unit. Gilles de Rais requires 15 soul to activate, but for achieving this, he gains 10000 power, and glory skill, top this off with an additional crit if 2 of G Units are face up in the G Zone he gets a crit atop that.

The usual strategy vs. Dark Irregularis guard early so that you can afford to take the harder hits later on, except with Asoroth and now this that seems to be changing. You can no longer afford to take those later hits as if you do, you may just wind up skewered. There's certainly parallels to be seen in play style between DI and DP with their strong Vangaurd lanes, even though the setup is different, DI also though have stronger Rearguards that also become more powerful if their soul requirements are met and I hope to demonstrate that with a Dark Irregular deck to be published later in the week.