Tuesday, 24 March 2015

COTW 23-03-15: Dragonic Overlord, "The X"

[ACT](VC): Legion22000 "Dragonic Overlord the End" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):When this unit Legion, search your deck for up to one card with the same card name as a unit on your (VC), reveal it to your opponent, put it into your hand, and shuffle your deck.
[AUTO](VC):[Counter Blast (1) & Choose a card named "Dragonic Overlord "The X"" from your hand, and discard it] At the end of the battle that this unit attacked, if the attack did not hit during that battle, you may pay the cost. If you do, choose up to two of your opponent's rear-guards, and retire them.

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"Where's your god now?" isn't even a question when "The X" comes to town.
Dragonic Overlord has had many forms, Dragonic Overlord, "The X" is by far the most dangerous so far, but not by itself- no, what make this so deadly is what this card is a revival for. Proving that the end is never-ending, Dragonic Overlord, the END returns once again and damn, I hate that card so much by this point.

Since I need to cover one unit from each clan that stands out, mostly bosses, may as well get the one I despise out of the way first.

With X the deck's play is both disruption and abrasion. You control the opponent's field and their guard strategy. Fairly simple, keep attacking with X, for as long as the opponent guards they suffer an additional -2 on any guard they make via X's Persona Blast skill, meanwhile offloading Critical Triggers to rearguards to force even more guard and desperation. The pressure is continuously applied until you break through, by which point getting off a Restand with Dragonic Overlord, the END's persona blast seals the deal, even if the opponent survived the first hit, they won't survive your turn.