Tuesday, 9 December 2014

Card Of The Week (W/C: 8th December 2014): Blue Storm Marine General, Demetrius


[AUTO] Limit Break 4 (This ability is active if you have four or more damage):[Counter Blast (1)] When an «Aqua Force» rides this unit, you may pay the cost. If you do, choose your vanguard, and until end of turn, that unit gets [Power]+10000, and "[AUTO](VC):When this unit attacks a vanguard, if it is the fourth battle of that turn or more, draw two cards, choose one of your opponent's rear-guards, and retire it.".
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.


From the recent Fighter's Collection I want to take a look at a card from a Clan I don't often mention. Blue Storm Marine General, Demetrius is the second Break Ride for Aqua Force, and unlike his predecessor, Blue Flight Dragon, Trans-core Dragon, Demetrius fully supports the Blue Strom sub-clan and is also a +3 in his skill alone, plus combined with Blue Storm Karma Dragon, Maelstrom "Reverse", the unit this card was designed to be paired with, you can kill two of your opponent's rearguard and pull a suddenly huge hand out of seemingly no where. But here's the thing to note, how much of a plus do you actually get?

Note: -1 to an opponent is a tactical +1 to you, not a literal +1.

BR Skill: +3
Tiwn Drive: +1
Hit-Y/N?: +5(2*)/+2(Retire+Draw)

So you'll ether make a total theoretical advantage of +6 OR +9, now bearing in mind what I previously said, (in different post,) about when an Advantage gap that reaches 8 or more. For the one on the back foot, it's Taggen Toppa or Game Over.